Horror Game Trailer Planning
Brainstorming
and Ideas
My favourite
genre of gaming is the horror genre because I love the idea of gamers wanting
to be cautious about their actions and decisions, hoping not to walk into the
powerful enemy that they know can’t be overcome and will end with the player
pausing the game from fear.
I play a lot
of horror games in my spare time so I feel I have good ideas for a story and
game mechanics to create the trailers, game article and game cover. I decided
it would be fun and interesting to base the game on a zombie apocalypse because
the trailers can easily have a good mixture of traditional slow tension
building horror and the more modern horror that involves fast pace chase
scenes.
After
looking at and playing other horror games (e.g. Left 4 Dead http://en.wikipedia.org/wiki/Left_4_Dead and Dead Island http://en.wikipedia.org/wiki/Dead_Island) I came up with this game idea. The
game is going to focus on survival more than action as in my opinion it is the
better path to creating the creepy, scary atmosphere for the player. There are
going to be 3 main characters each with their own special ability which makes
teamwork crucial for survival, each character will be controllable making the
game 3 player cooperative for friends to play together. One character will be
the leader who is specialised in defending of the hordes of undead, he will
have the ability to protect his teammates by been able to push more infected
off before getting bit and use a skill that can finish the enemy in one mighty
blow with the right tools of course. The second character known as the
supporter is weaker and won’t be able to push away half as many infected as the
leader can, but he is still crucial to the team as he has the job of carrying
weapons, supplies and key items players find in the game that can be used to
support the other players. A unique skill the supporter has is crafting
weapons, he can use items found in the game to craft all different kinds of
melee weapons which the leader then uses for his mighty blow finisher. Another
skill the supporter has is scavenging; he has a better chance of finding useful
items then other characters when investigating areas. The Final character is
the camera man, he is the reason the other two characters are here because his
job is to film the events of the outbreak as evidence for the American
government. The player will have to use the camera man’s camera and constantly
film the world around them for the team’s overall score. The more infected
people on film and more brutal the scene the bigger the score. The camera man
has the useful ability of distraction; he can create noise by interacting with
any object in reach and lure the infected to the group or away from the group to avoid getting swarmed.
uses a great 1st person feature with a camera, the player can press a button to bring up a hand held camera
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