This is a article about The Evil Within Trailer, it talks about the aspect of limited ammo in the game.
Bethesda today released a new gameplay trailer for Resident Evil creator Shinji Mikami's upcoming horror game, The Evil Within, which should get you up to speed with the title ahead of its release on October 14. The "101 lesson" trailer goes over the basics of managing ammo supplies, taking advantage of resources, and knowing when it's smarter to just run away.
If you're looking for a deeper dive into The Evil Within, Bethesda's Fran Reyes wrote a blog post that goes into greater detail about the game, featuring story details and tips on how to successfully make it through the game. She explains that the "run-and-gun" approach of shooter games is not a great idea in The Evil Within, in part because ammo will be scarce and you'll need to learn to improvise in all manner of deadly ways.
When you run out of ammo, or when you want to conserve it for a future face off, you can plant bear traps, landmines, and wall bombs, Reyes explains. To replenish your ammo, you'll need to collect bullets from the environment; there are no merchants to visit to get more bullets. Check out Reyes' full blog post on the Bethesda website for lots more about the game.
The Evil Within is coming to Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. It was developed by Mikami and his team at Tango Gameworks in Japan. Just last week, Bethesda announced the game's recommended system requirements, which you can read here. For more on The Evil Within, check out GameSpot's previous coverage.
Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com this one is also about The Evil Within but this one is by Jeffrey Matulef
Resident Evil creator Shinji Mikami is releasing his latest horror opus, The Evil Within, in just another month on 14th October, and a new Tokyo Game Show trailer shows off plenty of new monsters and scenery.
We also get to see a host of new monsters. Most only appear for a split-second, but their tendril-laden faces, elongated limbs, and bloody, porous lesions are extraordinarily unsettling and a big step up from recent Resident Evil titles' misguided philosophy that simply adding more tentacles and fleshy sacks onto a creature automatically makes it scarier.
For more on Mikami's latest, Eurogamer contributor Dan Whitehead went hands-on with The Evil Within prior to E3. "It is, let's face it, Resident Evil. Quite blatantly. And quite brilliantly as well," he wrote of his early impressions. "If the worst-case scenario is that The Evil Within simply turns out to be the first really good survival horror game in 10 years, well, that's not exactly the stuff of nightmares, is it?"
These articles are reasonibly short and they feature analysis of the creatures and the limited resources available to the character. The second article ends in a rhetorical question.







