Thursday, 23 October 2014

Article examples


This is a article about The Evil Within Trailer, it talks about the aspect of limited ammo in the game.

Bethesda today released a new gameplay trailer for Resident Evil creator Shinji Mikami's upcoming horror game, The Evil Within, which should get you up to speed with the title ahead of its release on October 14. The "101 lesson" trailer goes over the basics of managing ammo supplies, taking advantage of resources, and knowing when it's smarter to just run away.
If you're looking for a deeper dive into The Evil Within, Bethesda's Fran Reyes wrote a blog post that goes into greater detail about the game, featuring story details and tips on how to successfully make it through the game. She explains that the "run-and-gun" approach of shooter games is not a great idea in The Evil Within, in part because ammo will be scarce and you'll need to learn to improvise in all manner of deadly ways.
When you run out of ammo, or when you want to conserve it for a future face off, you can plant bear traps, landmines, and wall bombs, Reyes explains. To replenish your ammo, you'll need to collect bullets from the environment; there are no merchants to visit to get more bullets. Check out Reyes' full blog post on the Bethesda website for lots more about the game.
The Evil Within is coming to Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. It was developed by Mikami and his team at Tango Gameworks in Japan. Just last week, Bethesda announced the game's recommended system requirements, which you can read here. For more on The Evil Within, check out GameSpot's previous coverage.
Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com 



this one is also about The Evil Within but this one is by  
 Resident Evil creator Shinji Mikami is releasing his latest horror opus, The Evil Within, in just another month on 14th October, and a new Tokyo Game Show trailer shows off plenty of new monsters and scenery.
 
While Mikami's games have typically sprinkled bits of humour into their horror, this latest trailer hints at a more solemn tone with a classic Beethoven ballad contrasting with the bleak, nightmarish asylum the game is set in.
We also get to see a host of new monsters. Most only appear for a split-second, but their tendril-laden faces, elongated limbs, and bloody, porous lesions are extraordinarily unsettling and a big step up from recent Resident Evil titles' misguided philosophy that simply adding more tentacles and fleshy sacks onto a creature automatically makes it scarier.
For more on Mikami's latest, Eurogamer contributor Dan Whitehead went hands-on with The Evil Within prior to E3. "It is, let's face it, Resident Evil. Quite blatantly. And quite brilliantly as well," he wrote of his early impressions. "If the worst-case scenario is that The Evil Within simply turns out to be the first really good survival horror game in 10 years, well, that's not exactly the stuff of nightmares, is it?"

These articles are reasonibly short and they feature analysis of the creatures and the limited resources available to the character. The second article ends in a rhetorical question.





Tuesday, 14 October 2014

Storyboard examples

This is the storyboard of a James bond game.

These are the storyboards for the game bloodstone from 1-4








 
 
 
 
This is the storyboard of the game the last of us.
 
 
 
 
 
In these story boards have really detailed characters but the surroundings are not very detailed.
 
 
 
 

Tuesday, 30 September 2014

EVIL WITHIN trailer analysis


Evil within Trailer Analysis

It’s a live action trailer with very minimal CGI editing in the actual video. The lighting is very dark and gloomy so that you can tell that it is a horror game, it has loud screeching sounds that are meant to shock the audience. Slow scary music at the beginning of the trailer then as the trailer shows the enemies it gets faster paced and more intense music. You can constantly see blood and it keeps showing tools and a guy making some things to try and defend himself against the creepy enemy that you see throughout.

The music creates tension throughout and makes the audience feel fear. This trailer clearly makes the genre of the game known.

You never get to see the facial expressions of the guy you see in the trailer just the back of his head and when he wears the box thing on his head.

When he cuts himself and you see the blood splatter on the woman’s face, this make you think that she is important in the story and then makes you want to find out what happened and whether she is that creature you see later on and therefore an integral part of this trailer. 

The guy in the trailer wars dark clothing and metal block helmet ad throughout you see him kitting out improving like hes getting ready for war or a battle or a fight. You can see tools as he's making things to help him protect himself which shows you that this game is going to be a game with blood and violence.

There are many different camera angles used, When it shows the hallways they use log shots to show the emptiness the bleakness and the degraded walls. The trailers pace begins to quicken after the camera zooms in on the metal door and the arm comes out of it . at that point the pace quickens featuring lots of close ups on the tools the creatures and the burning sunflower but also that women that i was previously on about.

 

Front cover analysis

The last of us 



On the front cover there is the main two characters with weapons in there hands. The background is black and dark this creates the emotion of tension and also helps the audience establish what genre of game this is. 




Alien isolation


On this front cover there is a close up of someone who looks scared and they’re wearing a space suit and the background is dark with a ominous glow in the distance. 



outlast



The front cover is also dark with a glow to it that allows you to see the disgusting creature which gives the audience a great idea on what this game will be like and the genre of the game.  


THE EVIL WITHIN


THE EVIL WITHIN, the image is disturbing, there is a screaming person that looks like a woman and they are in distress with blood on the face. IN THE TEXT FROM THE "T" DOWN IT LOOKS LIKE A SWORD/KNIFE GOING RIGHT THROUGH THE HEART OF THE TEXT HEADING TOWARDS THE EYES OF THE PERSON ON THE FRONT COVER. THIS TELLS THE AUDIENCE THAT THE GAME WILL BE BLOODY AND GORY AND THAT THE GENRE OF GAME IS HORROR..

Comparison of the covers 

 The first three front covers was on a black background with little light which shows the game will be a dark one with little light and the facial expressions on all shows the audience the game is a horror on the EVIL WITHIN, Alien isolation and The Last Of Us the facial expressions of the characters shows fear and sorrow but on the OUTLAST cover there is a creature that looks disgusting this tells the audience the game is horror. They all do this, the first three in similar ways but the EVIL WITHIN does it differently they use a light background which is not typical of horror games however this allows us to see the blood and the goriness of the front cover and see clearly the terror and agony in the characters face which very clearly shows that the genre of the game is horror.  





Thursday, 25 September 2014

Outlast trailer analysis

The outlast game trailer starts of slow and with no pace behind it. The lighting is dark it features a little light from the cars headlights as he enters the asylum. Throughout the trailer it is dark and gloomy except from a short section where it shows a light room but lasts around a second and it returns to being dark.

The whole trailer is in first person and features lots of pans and tilts as it is in first person the trailer features a few mid shots but mainly stays at long shots.

There is no blood or gore to begin with but as the blood and gore and dead bodies start to appear the pace of the trailer quickens like the heartbeat of the character and the player , its like an adrenaline rush as the fear factor of the game shows through.  

The walls and rooms are degraded and wrecked to show the place is not a happy place to be and gives you a awful feeling that something is going to happen soon.  






Thursday, 18 September 2014

Evil within game analysis


Evil within Analysis

·         Horror survival game

·         Created by Shinji Mikami (Also created resident evil)

·         Main character (Sebastian) 

·         Isolated and deserted environment

·         Characters companions

·         Character is on his own for most of the game

·         Tactical survival

·         Investigating mass murder

·         Hideous creatures among the dead

·         Learning when to fight and when to run are key aspects in order to survive the game

·         Psychological horror survival

Outlast game overview and analysis



Outlast


Outlast tells the story of a reporter who gets a tip from an anonymous informant that something fishy is going on at a mountain asylum. The reporter goes there to investigate, but when he arrives he realises that all hell has broken loose already. It’s probably a good idea to just leave, but it's already too late and he's trapped inside. The back story is drawn from the real MKUltra experiments conducted by the CIA in the 50s, 60s and 70s in the U.S. and Canada. Those experiments, which are still shrouded in secrecy and that some think continue to this day, dealt with drug use, torture and some form of mind control. It doesn't include an overt narrative. There are no cut scenes. Instead, the game’s entire story is told through the investigations of the main character as he runs for his life through the labyrinthine halls of the massive building, discovering paperwork, finding clues and occasionally talking to people. The entire journey is viewed through the lens of a handheld camcorder that can be switched to night vision mode. As you explore the confused interior of the bloody building, trying to survive and piece together what happened, he’s also constantly looking for spare AA batteries to keep the camera's night vision powered.


·         outlast is a Survival horror game


·         Developed and Published by Red Barrels


·         Written by J.T.Perry 


·         Protagonist alone


·         Protagonist is an investigative journalist


·         Set in Mount Massive asylum


·         The patients now roam free


·         They are known as variants


·         Main villain believes he is a priest and believes he was sent by god


·         You have to find a way out of the asylum  






Your character has no fighting skills and cannot confront the hostile variants you can only hide and hope that you can get out and not be detected.


You have to slowly get through and hide from the variant in lockers, under beds and tables.   


 There is no online on this game.