Evil within Trailer Analysis
It’s a live action trailer with very minimal CGI editing in
the actual video. The lighting is very dark and gloomy so that you can tell
that it is a horror game, it has loud screeching sounds that are meant to shock
the audience. Slow scary music at the beginning of the trailer then as the
trailer shows the enemies it gets faster paced and more intense music. You can
constantly see blood and it keeps showing tools and a guy making some things to
try and defend himself against the creepy enemy that you see throughout.
The music creates tension throughout and makes the audience
feel fear. This trailer clearly makes the genre of the game known.
You never get to see the facial expressions of the guy you
see in the trailer just the back of his head and when he wears the box thing on
his head.
When he cuts himself and you see the blood splatter on the woman’s
face, this make you think that she is important in the story and then makes you
want to find out what happened and whether she is that creature you see later
on and therefore an integral part of this trailer.
The guy in the trailer wars dark clothing and metal block helmet ad throughout you see him kitting out improving like hes getting ready for war or a battle or a fight. You can see tools as he's making things to help him protect himself which shows you that this game is going to be a game with blood and violence.
There are many different camera angles used, When it shows the hallways they use log shots to show the emptiness the bleakness and the degraded walls. The trailers pace begins to quicken after the camera zooms in on the metal door and the arm comes out of it . at that point the pace quickens featuring lots of close ups on the tools the creatures and the burning sunflower but also that women that i was previously on about.
The guy in the trailer wars dark clothing and metal block helmet ad throughout you see him kitting out improving like hes getting ready for war or a battle or a fight. You can see tools as he's making things to help him protect himself which shows you that this game is going to be a game with blood and violence.
There are many different camera angles used, When it shows the hallways they use log shots to show the emptiness the bleakness and the degraded walls. The trailers pace begins to quicken after the camera zooms in on the metal door and the arm comes out of it . at that point the pace quickens featuring lots of close ups on the tools the creatures and the burning sunflower but also that women that i was previously on about.
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