Thursday, 7 May 2015

Evaluation






In what ways does your media product use, develop or challenge forms and conventions of real media products?

In my A2 media trailers productions we decided to base it on a post-apocalyptic horror. We used a lot of the codes and conventions of the genre. We tried to create a real post-apocalyptic feel to the trailers but certain things like not damaging school property came in to play. We trashed the rooms where necessary to create a distressed feel in the area that is used to create fear and tension that coincides with the horror genre. We challenged the conventions of typical heroes as almost all are heroic or have more weapons than one shotgun although in the back story the supply guy has the ability to craft melee weapons. We developped the codes and conventions of trashed rooms we also made the lights flicker and use bodies for body parts all over the place that is foreshadowing the fact there is danger ahead.

How effective is the combination of your main products and ancillary texts?

The combination of the main products and ancillary texts gives the effect of a real product as it shows various aspects which are required in a media product such as you can’t have a game without the front cover on a case unless it is a digital download the cover is actually on the screen. There are always reviews and various texts on a media product that either promotes or evaluates the product. The cover and article can get across different views and aspects that the trailers fail to get across such as the abilities that the three have. The article can also generate the interest of the reader so that they will want to play the game. The front cover can also have that effect as people could think this looks interesting and decide to get the game and have a go at the game.

What have you learned from your audience feedback?

From my audience feedback I learned that the horror genre is a likeable genre for its tense and shocking style as a human race over the years we have been entertained by shocking violent moments and  video games are a way of experiencing this without harming people as in the past such things were the case. This was enforced as a point when my questionnaire result came back and showed horror games were very popular and was the most played out of the genres that are available. I also learned that it is expected of horror games to take place in remote derelict places which seem to be abandoned. I also learned that the concept of an all online co-op story mode would appeal to most of the views of the public as the results show that all prefer to play survival post-apocalyptic horrors as part of an online team. The audience also stated that they rather avoid the conflict when there are loads around as it creates a more realistic vibe to the game. This is partly why we decided to only make one of the characters as one with a weapon as this leads to a limited recourse of ammo to deal with the hordes of zombies/ Infected.

How did you use media technologies in the construction and research, planning and evaluation stages?

For most of the media production i used dell computer, an OptiPlex 390. A lot of the research, planning and construction used a computer. We also used a MacBook pro, iMovie, Photoshop, Microsoft publisher and a Nikon Coolpix S2600.








 
Construction

Main products

We used a Nikon Coolpix S2600 camera in the filming and also a Sony Experia M2 as we needed a different one on the 1st person camera shots, and in the third person view this was the phone that was shown as the one filming what was unfolding. 

My partner and I learned the stresses of the filming industry rather quickly, we dedicated a full day to filming in which costumes were designed and the make-up was applied to the zombies and the protagonists. We searched various infected/zombies make-up techniques on YouTube before putting them in to action. The filming process offered lots of issues in personnel in terms of people begging to be in the trailer and people purposely getting in the way, it was frustrating. We used the camera for various shots and angles to create different affects. We showed close ups for tense moment and long shots and pans for the tension builders and to give the audience information about where the action is taking place. We had to use sound effect in the software in order to create tension and suspense but also for simple thing like footsteps as the camera didn’t pick up the sounds very well but it is also what professional film crews have to use a lot of the time. In the editing process for the trailers we used a MacBook pro and iMovie. In iMovie we were able to add sound effects such as heartbeats to create tension and suspense for the viewers. We were also able to do various things to make the trailers, such as the desaturation of the picture so it's gloomier which conforms to the codes and conventions of the horror genre. In iMovie we were able to trim, chop and change the clips and alter the speed, the order and the sound. 

Ancillary texts





To design the front cover we used Photoshop. We took several images as the main image for our front cover. We used Photoshop to edit the image to how we wanted it. We also designed a company logo to place in the bottom right hand corner as this is the case with most of the game front covers that you will see we also placed an age rating on as this is customary on a media product of this nature. For the title of the game we used 1001 fonts to get a font that fit the genre of the game. We placed it where we wanted it and used FX to create certain affects that we required. The effects gave the title an effect of blood splatters and germ infections like an infection that turned the world to cannibal freaks.  For the article we used publisher and used a background picture that is a room that looks dark and damp and trashed. We also used a column system that fits to the codes and conventions of an article. We used a different colour for our twitter names that fits with the colour scheme of twitter but also highlights the names of the people who created the article.   





 
Research: Main Products

 I used so many different media technologies for my media research in to main products. I used the computer to watch trailers on YouTube. I also used word to analyse a variety of trailers for the genre that we decided to base our product on. I also used my Samsung Galaxy tab 3 at home to research various reports about the codes and conventions of a trailer and in particular a horror game trailer. I also embedded a couple of the trailers that I watched in my blog.

 Ancillary texts

My research into two game front covers involved the use of the internet to search images of the survival horror games front covers as this is the genre we based our product on. I used PowerPoint to analyse the qualities of the covers. I analysed the similarities and differences that the covers had to offer. Then i put the analysis on blogger. I analysed the evil within, outlast, Alien isolation and The Last of Us. I researched articles online that I could analyse and use the codes and conventions of the article to produce my own article. I researched the articles about The Evil Within as it was the latest game out of the genre. I looked at others but they were the ones i decided to use in my research.










Planning
 Main products 
In the planning process, I and my partner created a storyline that we could agree on and used the computer to create mood boards, ideas for characters, dialogue, shot types, camera angles etc. We used word and publisher to create documents on the ideas for the name, the characters profiles and the aspects that will make it unique and those that would conform to the codes and conventions of survival horror game. We also used story boards to plan the order of the scenes that we designed, the storyboards was helpful as we was able to creatively construct the plan for the trailers that we producing. In the planning for the characters we planned the appearance of the infected/zombies by watching movies and using games that we had so we played The Last of Us etc. Which helped us plan the appearance as we were able to look how others  have done there’s so we were able to plan how to do it similar and how we could alter the appearance to place our own stamp on it as it were.
 Ancillary texts
In the planning of my ancillary texts we discussed what the aspects of a good front cover and article are and we discussed how we should go about creating the products. We went old fashioned and drew the layout of the front cover. We designed several concepts and wrote how we would portray this media product. We discussed how to present this and all the details that would go in to making the perfect media product. Then we arranged the priority of topics that would go in to the article as we discussed the direction and purpose of this media product. Then in terms of technology we scanned in all of the paper that we used from the printer in to the hard drives of our computer systems and turned them into JPEG's to use on our blogs.
Evaluation
For my Evaluation I used a Samsung Galaxy Tab 3 at home to write up my evaluation but in lessons i used the OptiPlex 390 as this is the computer system that schools have. I use chrome for the addition of pictures on to my blog. I also used my phone which is a Sony experia M2 to take pictures. Then to apply them i uploaded them on to my Google + account through the app on my phone and then when it came to adding the pictures via blogger on my computer I press the little picture icon and then pressed from your phone to apply the images that I took. 

Tuesday, 21 April 2015

Article









some of the planning


Horror Game Trailer Planning

Brainstorming and Ideas

My favourite genre of gaming is the horror genre because I love the idea of gamers wanting to be cautious about their actions and decisions, hoping not to walk into the powerful enemy that they know can’t be overcome and will end with the player pausing the game from fear.

I play a lot of horror games in my spare time so I feel I have good ideas for a story and game mechanics to create the trailers, game article and game cover. I decided it would be fun and interesting to base the game on a zombie apocalypse because the trailers can easily have a good mixture of traditional slow tension building horror and the more modern horror that involves fast pace chase scenes.

 

 

 

 

 

 

 

 

 

 

 






After looking at and playing other horror games (e.g. Left 4 Dead http://en.wikipedia.org/wiki/Left_4_Dead and Dead Island http://en.wikipedia.org/wiki/Dead_Island) I came up with this game idea. The game is going to focus on survival more than action as in my opinion it is the better path to creating the creepy, scary atmosphere for the player. There are going to be 3 main characters each with their own special ability which makes teamwork crucial for survival, each character will be controllable making the game 3 player cooperative for friends to play together. One character will be the leader who is specialised in defending of the hordes of undead, he will have the ability to protect his teammates by been able to push more infected off before getting bit and use a skill that can finish the enemy in one mighty blow with the right tools of course. The second character known as the supporter is weaker and won’t be able to push away half as many infected as the leader can, but he is still crucial to the team as he has the job of carrying weapons, supplies and key items players find in the game that can be used to support the other players. A unique skill the supporter has is crafting weapons, he can use items found in the game to craft all different kinds of melee weapons which the leader then uses for his mighty blow finisher. Another skill the supporter has is scavenging; he has a better chance of finding useful items then other characters when investigating areas. The Final character is the camera man, he is the reason the other two characters are here because his job is to film the events of the outbreak as evidence for the American government. The player will have to use the camera man’s camera and constantly film the world around them for the team’s overall score. The more infected people on film and more brutal the scene the bigger the score. The camera man has the useful ability of distraction; he can create noise by interacting with any object in reach and lure the infected to the group or away from the group to avoid getting swarmed.              

 

 

 

 

 

 

 

 
The game’s look and setting will be similar to each of these images. A post-apocalyptic world swarming with infected who are just waiting for a slight noise to investigate and plenty of horrific gore waiting in every building. The game will be 1st person as it gives the best immersive experience for the player, nothing tenser and heart pounding on a game when you are getting chased and you can’t look behind you because the character will stop moving. The game outlast (image that is in night vision) http://en.wikipedia.org/wiki/Outlast
uses a great 1st person feature with a camera, the player can press a button to bring up a hand held camera